Troll - VFX Breakdown by Ghost VFX

Troll - VFX Breakdown by Ghost VFX

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Troll - VFX Breakdown by Ghost VFX

Check out this amazing & insightful VFX Breakdown "Troll" by the talented team at Ghost VFX. For more information, please see the details and links below :

https://www.ghostvfx.com/

When an ancient troll is awakened in a Norwegian mountain, a ragtag group of heroes must come together to try and stop it from wreaking deadly havoc.

Ghost VFX artists in Copenhagen worked closely with director Roar Uthaug, VFX Supervisor Esben Syberg and VFX Producer Mikael Windelin to create visual effects for key sequences in the film and were responsible for designing and building the troll asset that was used by all VFX vendors working on the show.

The first sequence is the one where the troll reveals himself for the first time in the film. This sequence included rocks, soil and vegetation falling off his body – elements that had been growing on him and camouflaging him while sleeping in the mountains and inside caves for a thousand years. The massive weight of his body also meant that Ghost VFX needed to simulate destruction in the terrain as the troll’s feet would break the soil and leave deep footprints as he moved around. The other sequence Ghost VFX handled takes place at a theme park where military helicopters arrive to distract the troll and force him away from

this crowded area to avoid havoc and casualties. This sequence included a lot of destruction of helicopters and interaction with the environment as well as some more subtle shots where Ghost VFX explored the emotions of the troll. Previz sequences were delivered as a starting point for shot production informing Ghost VFX about the overall idea for framing and timing. This aided in visualizing ideas at an early stage of production and was a valuable tool for estimating the scope of work and the vision for the sequences Ghost VFX delivered and for the creation of the troll.

Ghost VFX artists were thrilled to create a main character in a film that contains so much complexity in its surface details and simulated dynamics. The asset also had to be shared with other vendors that didn’t necessarily use the same pipeline tools making the task even more challenging. Ghost VFX benefitted hugely from being able to communicate directly with the director to achieve his vision for the film.

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